Social Play Improvements

by Mike Zadorojny on March 26, 2014 As part of this upcoming feature pack, we’ve been working on community-focused improvements to a few of our core systems. I wanted to take the time to point out just a few of these highly requested features before they come out on April 15…

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Learn About Critical Damage Changes

by Roy Cronacher on March 21, 2014 One of the balance changes coming in the April 2014 Feature Pack is the introduction of ferocity, a brand new stat that will affect your critical damage. Ferocity is being introduced to make bonus critical damage easier to understand, more easily scaled across the whole game, and to…

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