Introducing the Megaserver System

by Colin Johanson and Samuel Loretan on April 2, 2014 We’re down to the last major feature to announce in our upcoming April 15 Feature Pack, and it’s a pretty huge one: we’re making it easier to play with your friends on every PvE map, regardless of home world! By restructuring the relationship between players…

Read More

Social Play Improvements

by Mike Zadorojny on March 26, 2014 As part of this upcoming feature pack, we’ve been working on community-focused improvements to a few of our core systems. I wanted to take the time to point out just a few of these highly requested features before they come out on April 15…

Read More

Learn About Critical Damage Changes

by Roy Cronacher on March 21, 2014 One of the balance changes coming in the April 2014 Feature Pack is the introduction of ferocity, a brand new stat that will affect your critical damage. Ferocity is being introduced to make bonus critical damage easier to understand, more easily scaled across the whole game, and to…

Read More