Adventuring Forth

by Byron Miller on July 16, 2015 Hi, I’m Byron Miller, and I’m here to showcase Adventures, a brand-new style of content coming in Guild Wars 2: Heart of Thorns™. Adventures are small, fast-paced, single-adventurer events that challenge you to master a wide variety of skills in a race against the clock. What’s more, adventures are custom-built with leaderboards that…

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Meet the Mist Champions!

by Branden Gee and Hugh Norfolk on July 2, 2015 Greetings, Tyria! In our previous betas you were introduced to the basics of Stronghold, our new game mode for plaver vs. player, in which you’ll gather supply, hire troops, tear down the gates of your enemy’s Stronghold and defeat their Lord. Today we are pleased…

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Hidden Arcana: Designing the New Lion’s Arch

by Anatoli Ingram on June 25, 2015 Hi, I’m Anatoli Ingram, and welcome to Hidden Arcana, where we’ll give you a look at some of the people and design philosophies behind the development of Guild Wars 2. The independent, semipiratical city of Lion’s Arch has seen years of attacks from minions of Zhaitan, giant enemy karka, and—most…

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Introducing PvP Guild Teams

by Samuel Loretan on June 19, 2015 Hi, everyone! I’m Samuel Loretan, and today we’re talking about guild teams—a new system that we’re adding to guilds with the Guild Wars 2: Heart of Thorns™ expansion. Guilds are the central component of socialization in Guild Wars 2. We try to provide a lot of flexibility around that system—you can join up to five…

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