Introducing the Action Camera

by Joel Helmich on October 20, 2015 Hey, everyone! My name is Joel Helmich, and I’m excited to talk to you today about the action camera, a feature that will be shipping with Guild Wars 2: Heart of Thorns™. Action camera is a mode you can enter in which mouse look is always on, and skills aim at a crosshair…

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Introducing Enhanced Squad UI

by Trevor Bennett and Jon Olson on September 29, 2015 At TwitchCon this past weekend, we announced the enhanced squad UI—a brand-new feature designed to help you organize your friends, guildmates, and motley assortment of compatriots everywhere massive armies want to be. You’ll be able to see the UI for yourselves very soon, but in…

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Get Ready: Camera Changes Are Coming!

by Branden Gee on February 27, 2015 I’m Branden Gee, one of the gameplay programmers working on Guild Wars 2, and I’m excited to announce a bunch of new changes and features for the camera system that Ryan Diedrich, Joel Helmich, and I have been working on. Now, before we get carried away talking about some of…

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Introducing the New Daily Achievement System

by Mike Zadorojny on December 10, 2014 Content-Driven Achievement Rewards With the Wintersday festival coming on December 16, we’re releasing a new version of the daily achievement system. With this new system, we want to give players the opportunity to try things they may not normally experience and feel like the rewards they earn for…

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Learn About Critical Damage Changes

by Roy Cronacher on March 21, 2014 One of the balance changes coming in the April 2014 Feature Pack is the introduction of ferocity, a brand new stat that will affect your critical damage. Ferocity is being introduced to make bonus critical damage easier to understand, more easily scaled across the whole game, and to…

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