Earning Hero Points in World vs. World

by Tyler Bearce on October 19, 2015 Greetings, Tyrians! As part of the Guild Wars 2: Heart of Thorns™ release, we’ll be deprecating current liquid world experience consumables and adding a new system to World vs. World in which players can complete all of the hero challenges in the game without leaving WvW. We’re doing this because we want WvW…

Read More

Hidden Arcana: Role-Playing the Revenant

by Anatoli Ingram on June 4, 2015 Hi, my name is Anatoli Ingram, and welcome to Hidden Arcana, where I’ll be giving you an inside look at some of the ideas and lore behind Guild Wars 2: Heart of Thorns™. I’m a role-player at heart, so I love to create backstories and lives for my characters within the Guild Wars 2setting. Professions…

Read More

Upgrading World vs. World Upgrades

by Tyler Bearce on May 21, 2015 Hello, my name is Tyler Bearce, and I’m here to talk about a significant change we’re making to the way that you’ll upgrade your World vs. World objectives in theGuild Wars 2: Heart of Thorns™ expansion. This is the system that allows teams to fortify their keeps and towers with things like stronger…

Read More

Introducing the Megaserver System

by Colin Johanson and Samuel Loretan on April 2, 2014 We’re down to the last major feature to announce in our upcoming April 15 Feature Pack, and it’s a pretty huge one: we’re making it easier to play with your friends on every PvE map, regardless of home world! By restructuring the relationship between players…

Read More